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Andy Walk Cycle

Learn how to animate a clean, loopable walk cycle in Maya using the Andy Rig—covering key poses, timing, and polish from start to finish.

In this tutorial, you’ll learn how to create a walk cycle from scratch using Maya and the Andy Rig. We’ll cover the entire keyframe animation process, from setting reference timing to refining contact, passing, and down positions. By the end, you’ll have a clean, loopable walk cycle that you can apply to any character rig.


What You’ll Learn:


Setting up the Andy Rig in Maya for animation


Blocking out key poses: contact, down, passing, and up


Timing your walk cycle to hit natural footfall rhythm


Adjusting weight shifts and hip movement for realism


Refining shoulder and head motion for believable balance


Creating in-between frames to smooth out transitions


Looping the cycle and tweaking curves in the Graph Editor


Final polish: adjusting spacing, arcs, and settling details


This step-by-step guide will help both beginners and experienced animators strengthen their understanding of walk cycles in Maya. Follow along to master the fundamentals of character animation.


Check them out on my YouTube channel: youtube.com/@angelman609


Andy Walk Cycle

SWC_Lesson_01_Planning.
SWC_Lesson_02_Animating_the_Hips_&_Feet.
SWC Lesson 03 Down pose & breaking tangents.
SWC Lesson 04 Passing Pose.
SWC_Lesson_05_Peak_Point_&_curves.
SWC_Lesson_06_Heel_pivot.
SWC_Lesson_07_Move_feet_in_x.
SWC_Lesson_08_Side_to_side_feet_movement.
SWC_Lesson_09_Upper_body.
SWC_Lesson_10_Adjusting_the curves.
SWC_Lesson_11_Shifting_the_hips.
SWC_Lesson_12_Hip_sway.
SWC_Lesson_13_Chest_&_Head.
SWC_Lesson_14_Twisting_Shoulder_&_Head.
SWC_Lesson_15_Upper_Arms.
SWC_Lesson_16_Elbows.
SWC_Lesson_17_Wrists.
SWC_Lesson_18_Fingers.
SWC_Lesson_19_Adjust_Shoulders.
SWC_Lesson_20_Adjusting_Upper_Arm_&_Wrists.
SWC_Lesson_21_Final_adjustments.

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