
Andy Walk Cycle
Learn how to animate a clean, loopable walk cycle in Maya using the Andy Rig—covering key poses, timing, and polish from start to finish.
In this tutorial, you’ll learn how to create a walk cycle from scratch using Maya and the Andy Rig. We’ll cover the entire keyframe animation process, from setting reference timing to refining contact, passing, and down positions. By the end, you’ll have a clean, loopable walk cycle that you can apply to any character rig.
What You’ll Learn:
Setting up the Andy Rig in Maya for animation
Blocking out key poses: contact, down, passing, and up
Timing your walk cycle to hit natural footfall rhythm
Adjusting weight shifts and hip movement for realism
Refining shoulder and head motion for believable balance
Creating in-between frames to smooth out transitions
Looping the cycle and tweaking curves in the Graph Editor
Final polish: adjusting spacing, arcs, and settling details
This step-by-step guide will help both beginners and experienced animators strengthen their understanding of walk cycles in Maya. Follow along to master the fundamentals of character animation.
Check them out on my YouTube channel: youtube.com/@angelman609
Andy Walk Cycle
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